In the beginning, I worked through the Snapmap tutorials and challenges, following which I started going through the available modules and assets I could work with. I wanted to explore what would potentially happen after the end of the campaign, with whatever tools I had to work with and I think this map works as a great start. When I reached the end, I knew I had to make my own Doom map. I had not expected to get so deeply involved with the game before I started playing. I very much enjoyed the new Doom's brilliantly designed and paced campaign. A good single player campaign always puts a smile on my face and leaves me hungry for more.
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